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Landing Bay
Project Type:
Stills/Animation
Date:
2022 -- only stills.
January, 10 2025 -- Redesign and Animation Rendering.
Software:
Blender 3.4 (2022)
Blender 4.3.2 (January, 10 2025) Animation)
DaVinci Resolve (January, 10 2025) Video Editing, Soundscapes and Scores)
Renderers:
CyclesX, ("Stills" in 2022) was 2h 52min 33sec per frame rendering on my PC/Laptop.
January 10, 2025 Animation was rendered via a Render Farm called: "SheepIt - Render Farm." Without "Farming" it would have taken 14 hours of full render time on my laptop and/or my PC and via "SheepIt" it only took me 1h05min.
Render Passes:
● Global Illumination Passes
● Ambient Occlusion Passes
● Specular Passes
● Highlight Passes
● Animation Passes
● Baking Animations Passes
● Baking Simulation Passes
● Camera Tracker
● Match Moving
● Direct Light Pass
● Indirect Light Pass
● Chromatic Aberation Pass
● Glare Pass
● Bloom Pass
● Normal Pass
● Displacement Pass
● Shadow Passes
● Volume Pass
● HDR Pass
● DoF (Depth of Field) Passes
● Volume Passes
● Texture Maps Passes
● Shader Passes
● Depth Passes
● Cryptomatte Passes
My work funtions:
● Storyteller
● Director
● Producer
● Lead 3D Animator//VFX Artist
● Cinematics Creator
● Illustrator & Graphic Designer
● Art Director
● Animator
● Rigger
● Camera Tracker
● Match Mover
● VFX Technical Artist
● Technical Animator
● Lighting
● Compositor
● Camera Operator
● Shader
● Uv Editor
● Rotoscoper
Color Mangement:
Color Space:
sRGB
Tone Mapping:
Filmic
This is a good exercise for me, "Stills" are made back in 2022 and fully animated on January 10, 2025!





































