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My life with Donuts!

Date:

January ‎17, ‎2025

Software:

Blender 4.3.2
DaVinci Resolve 19.1.3
DaVinci Resolve Fusion 19.1.3
Adobe After Effects 2025

Renderers:

Blender Cycles & Disney's Pixar RenderMan

Render Passes:

● Global Illumination Passes
● Ambient Occlusion Passes
● Specular Passes
● Highlight Passes
● Animation Passes
● Baking Animations Passes
● Baking Simulation Passes
● Camera Tracker
● Match Moving
● Direct Light Pass
● Indirect Light Pass
● Chromatic Aberation Pass
● Glare Pass
● Bloom Pass
● Normal Pass
● Displacement Pass
● Shadow Passes
● Volume Pass
● HDR Pass
● DoF (Depth of Field) Passes
● Volume Passes
● Texture Maps Passes
● Shader Passes
● Depth Passes
● Cryptomatte Passes

My work functions:

● Storyteller
● Director
● Producer
● Lead 3D Animator//VFX Artist
● Cinematics Creator
● Illustrator & Graphic Designer
● Art Director
● Animator
● Rigger
● Camera Tracker
● Match Mover
● VFX Technical Artist
● Technical Animator
● Lighting
● Compositor
● Camera Operator
● Shader
● Uv Editor
● Rotoscoper

Color Management:

ACEScg (used for: Lego the Movie 1 & 2)

Color Space:
ACEScg

Tone Mapping:
Filmic

Further information on renderers and simulations related to this Gig:

As test Renderers they were:

MoonRay (DreamWorks Animation) [Renderer]

External for test Simulations Render it was:
Mantra (Houdini FX)

* But for these simulations I still chose Blender internally and Cycles Renderer & Disney's Pixar RenderMan.

I love Donuts so I created some myself!

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